DATE_Workshops_ENG

Activity 2.3: Advantages and Challenges of using Technology in Youth Work Practice ● The facilitator will move to slide 9 and will split participants into groups of 3-4 learners. Learners are then invited to access an online document using the following link: https://docs.google.com/document/d/1YFrCgb5Q9nP 3ojzuRhOdjwlJ0BpOxJTElCPgNSEqzU/edit?usp=sharing ● In this activity, outlined in the activity sheets for workshop 2, learners are invited to brainstorm the advantages and challenges of integrating technology into youth work practice, and how to overcome these challenges when faced with them. 20 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector ● Internet connection ● Laptop or PC Participants will engage in all group activities Activity 2.4 Changes in Education ● After learners have completed activity 2.3, the facilitator will move to slide 10 that outlines the changes that have occurred in education due to the onset of the Covid19 pandemic. ● The facilitator will then move to slide 11, which introduces activity 2.4. This activity, outlined in detail in the activity handbook for workshop 2, requires youth workers to initiate a discussion on the changes that have taken place in their youth work practice, how they overcame or addressed 30 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector ● Internet connection ● Laptop or PC Participants will engage in all group activities

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