challenges they were faced with, and if they believe these changes will remain after the pandemic ends. Activity 2.5 Good Practice Examples ● After the completion of the previous activity, the facilitator will move to slide 12, where learners will be provided with good practice examples of educational responses to the Covid19 pandemic, including examples from two countries: Lithuania, and New Zealand. ● The facilitator will then move to slide 14 where the next practical activity is introduced. In this activity (Activity 2.5) outlined in detail in the activity handbook for workshop 2, learners are invited to explore some good practice examples of digital youth work that they could apply to their own youth work practice, and they will be asked to present their findings to the rest of the participants. 30 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector ● Internet connection ● Laptop or PC Participants will engage in all group activities Theory: Technology in Education ● Upon completion of the previous activity, the facilitator will continue by referring to slides 1520. In these slides, learners are presented with theoretical knowledge of the challenges of remote learning, how the pandemic has changed the future of education, benefits of using technology in education, addressing fears of 25 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector Participants will engage in all group activities
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