Activity 2.7 Digital Literacy Bingo ● Upon completion of activity 2.6, the facilitator will move to slide 26, where the concept of “Digital Literacy” is introduced to learners. The facilitator will play the short video that introduced digital literacy, and will then move to slide 27 to ask youth workers why they think digital literacy is important for digital youth work. ● The facilitator will move to slide 28 to introduce the next practical activity “Digital Literacy Bingo” (Activity 2.7). This activity is outlined in detail in the activity handbook for workshop 2, and learners are invited to assess their digital literacy proficiency by playing this fun, educational game during which they must identify the areas of technology they are comfortable with, and the areas they need to improve on. 45 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector ● Internet connection ● Laptop or PC Participants will engage in all group activities Theory: Digital Literacy and Online Safety ● After learners have completed activity 2.7, the facilitator will proceed to slide 29 to introduced the competences for digital literacy. ● The facilitator will then refer to slides 30-33 to provide some practical tips for youth workers on how to keep young people safe when using technology at home and in youth work centres. 30 ● Workshop 2: Youth Work in a Digital Era PPT presentation, activity sheets and SDL learning resources ● Projector Participants will engage in all group activities
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