DATE_Workshops_ENG

● Do the tools appear easy to use? Or do you think you would need training? ● What could be the benefits for young people if you used digital tools such as these in your youth work practice? A2.7 Module Title Youth Work in a digital era Activity Title Digital Literacy Bingo Activity Code A2.7 Type of resource Activity sheets (AS) Type of learning Face-to-face Duration of Activity (in minutes) 15 minutes Learning Outcome ● Knowledge of elements of digital literacy and their proficiency in those areas Aim of activity The aim of this activity is to assess participants’ digital literacy proficiency by playing a fun, educational game called “Digital Literacy Bingo” during which they have to identify the areas of technology they are comfortable with, and areas they need to improve on

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